AI Insights · Timothy · October 2022
Top 5 Cartoon Fantasy Games on Android in Australia Q3 2022
In Q3 2022, the top cartoon fantasy games on Android in Australia saw varied performance in downloads, revenue, and active users, with some apps showing growth while others experienced declines.
Performance of Top 5 Cartoon Fantasy Games on Android in Australia Q3 2022
The third quarter of 2022 showcased an interesting mix of trends for the top cartoon fantasy games on Android in Australia. Data from Sensor Tower reveals fluctuations in weekly downloads, revenue, and active users across these popular titles.
Candy Crush Saga
Throughout Q3 2022, weekly revenue for this game, developed by King, remained relatively stable, ranging from around $190K to $240K. The peak revenue was approximately $241K in the last week of June. Weekly downloads showed a mild upward trend, starting at 5.2K and reaching 6.2K by late August. The weekly active users, however, saw a slight decline from 84.8K to 81.5K over the quarter.
Pokémon GO
Niantic's popular game experienced significant fluctuations in weekly revenue, peaking at about $162K at the end of August. Downloads remained relatively stable, fluctuating between 3.3K and 4.4K. Active users saw an upward trend, starting at 175K in late June and peaking at 197K by the end of August before slightly declining to 191K by the end of September.
Minion Rush: Running Game
This game from Gameloft SE had a modest revenue performance, with weekly revenue peaking at $1.1K in early August. Downloads saw a significant decline from 3.3K at the start of the quarter to 1.6K by the end of September. Active users also declined steadily, from 5.1K to around 4K over the quarter.
Crossy Road
HIPSTER WHALE's game showed minor fluctuations in weekly revenue, ranging from $64 to $115. Downloads remained relatively stable, with a slight peak to 3.2K in the last week of September. Active users hovered around 12K throughout the quarter, with a minor peak of 13.1K in early July.
My Talking Tom 2
Outfit7 Limited's game experienced varied revenue performance, peaking at $532 in late September. Downloads showed a notable increase towards the end of August, reaching 3.2K. Active users fluctuated, starting at 99.1K and ending at 96.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.